Qualcomm | VR SDK

For more than three years, we have been refactoring parts of the Qualcomm VR SDK. When someone develops on Qualcomm hardware new VR experiences he is using the Qualcomm VR SDK because any vendor SDK is built on top of it. We are improving this SDK with a focus on performance and quality. A major focus for this project is to ensure the SDK is compatible with the latest OpenXR specification. We also enable support for future hardware.
Meta Quest | SDK Examples

This year, we worked again on several projects, extending Unreal Engine and Unity integration with better Quest support.







