Introduction

First of all, we would like to thank everyone who worked with us and/or recommended us. Thanks for your trust! We will not disappoint you.

The year 2022 exceeded all our expectations in growth and company development. We built even more loyal customer relationships with integrity and trust. We grew our own senior and principal level even more so that we have more leadership in the company with distributed responsibility. We are hoping to continue our growth in projects, people, and profits this way even more.

To be prepared for our continued growth, we moved again into a newer and bigger office in Del Mar, leaving the Solana Beach office building that we moved into in 2021 behind.

The new office now has an entertainment corner and a soundproof booth for audio programming.

Like in previous years, one of the reasons for our ongoing growth is the success of our open-source rendering framework, The Forge Framework. It now runs in even more AAA game engines, business application frameworks, and is actively used to bring "old game IP" -sometimes 20 years old- to new platforms.

The Forge Framework

The Forge Framework is also used in projects that need more custom solutions, like in the visualization and movie industry. Many conversations we have with hardware and software companies start around this framework. It helps us to test drivers, define API standards, and -most importantly- ships games :-)

We can "upgrade" game engines in a fraction of the time it would take to write custom code each time.

Qualcomm | VR SDK

For more than three years, we have been refactoring parts of the Qualcomm VR SDK. When someone develops on Qualcomm hardware new VR experiences he is using the Qualcomm VR SDK because any vendor SDK is built on top of it. We are improving this SDK with a focus on performance and quality. A major focus for this project is to ensure the SDK is compatible with the latest OpenXR specification. We also enable support for future hardware.

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Meta Quest | SDK Examples

This year, we worked again on several projects, extending Unreal Engine and Unity integration with better Quest support.

Hypixel Studios

Since May last year, we have been helping Hypixel to develop a new game engine with the help of The Forge Framework.

We can't wait to see the excitement this new game engine will create.

GRIT LLC | GRIT

GRIT is a Battle Royale game depicting the ultimate version of the Wild West. It uses the Unreal Engine, and we worked on performance optimizations for lower-end PC hardware.