Introduction

First of all, we would like to thank everyone who worked with us and / or recommended us. Thanks for your trust!

2024 was a special year for The Forge Interactive, as we proudly marked 15 years of making an impact on the gaming and adjacent industries. Like 2023, the year 2024 exceeded all our expectations in growth and company development. We built even more loyal customer relationships with integrity and trust.

We are hoping to continue our growth in projects, people, and profits this way even more. Our new office since 2021 is still serving us well.

The plan is to move into a bigger space towards the end of the year.

Like in previous years, one of the reasons for our ongoing growth is the success of our open-source rendering framework, The Forge. It now runs in even more AAA game engines, business application frameworks, and is actively used to bring "old game IP" -sometimes 20 years old- to new platforms.

Hypixel Studios

Since May 2022, we have been helping Hypixel to develop a new custom game engine from scratch with the help of The Forge rendering framework.

This game engine is specific to the needs of the underlying type of game. It uses our Visibility Buffer rendering architecture to improve rendering on high-resolution displays that are 4K and higher. We saw large speed-ups coming from this with 4K resolution (as documented in our talks since 2016).

We finished working on this project in June.

Meta | Audio SDK

We integrated the Meta Audio SDK into Horizon.

Qualcomm | VR SDK

For more than 15 years, we have worked with Qualcomm, and for the last four years, we have been refactoring parts of the Qualcomm VR SDK. When someone develops on Qualcomm hardware new VR experiences he is using the Qualcomm VR SDK because any vendor SDK is built on top of it. We are improving this SDK with a focus on performance and quality. A major focus for this project is to ensure the SDK is compatible with the latest OpenXR specification. We also enable support for future hardware.

Meta | Quest SDK Examples

This year, we worked again on several projects, extending Unreal Engine and Unity integration with better Quest support.

Meta & Big Box VR | Population: ONE

Over the last five+ years, we helped several games launch on the Oculus Quest platform. Population: ONE was the first one using the Unity game engine.