Creation. Evaluation. Expansion. Optimization.
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines and rendering solutions, offering game engine consulting and programming services, and developing cutting-edge graphics middleware for the game and movie industries. We balance tight deadlines with fast, accurate turnaround, extensive industry experience with innovation, and technology with talent to help our clients deliver visually stunning products.FIND OUT MORE
Evaluating your Game Engine
Our team of highly experienced developers provide free, up-front evaluations of your game engine, and propose changes based on the targets you want to hit. We will devise an efficient plan and accurately determine what steps are needed to accomplish your goals.
Extending your Game Engine
The Forge can enhance or add functionality to your existing game engine on a wide variety of platforms. Let us demonstrate how we can expand your software's capabilities.
Game Engine Optimization
We are the Green Berets of software development. When clients have performance issues they can't resolve, they turn to us. We thrive on diving into huge codebases and optimizing local hotspots or entire pipelines.
Building Custom Engines
We construct game engines that are high-quality, well-designed, and maintainable. They provide the core functionality needed so you can focus on what matters most—building your game—all while reducing cost, complexity, and time-to-market.
We create state-of-the-art tools that enable developers and content creators to speed up workflows and ship awesome games.
The Forge is also an open source cross-platform rendering framework on GitHub, and we welcome developers around the world to join us in its growth.
Our ingenious framework can be used to produce rendering layers for custom next-gen game engines and provides building blocks for writing your own game engine quickly.Check us out
2022 - A Retrospective
The year 2022 exceeded all our expectations in growth and company development. We built even more loyal customer relationships with integrity and trust. We grew our own senior and principal level even more so that we have more leadership in the company with distributed responsibility. We are hoping to continue our growth in projects, people and profits this way even more. To be prepared for our continued growth we moved again into a newer and bigger office in Del Mar, leaving the Solana Beach office building that we moved into in 2021 behind.
The new office has now an entertainment corner and a sound-proof booth for audio programming.
We helped integrating The Forge into this game engine in 2019.
The Forge is also used in projects that need more custom solutions like in the visualization and movie industry. Many conversations we have with hardware and software companies start around this framework. It helps us to test drivers, define API standards and -most important- ships games :-) We can "upgrade" game engines in a fraction of the time it would take to write custom code each time.
The list of most notable projects is populated with some of the most exciting and successful games and applications:
Activision Call of Duty Warzone Mobile
We are helping with this title now since August 2020. We added Vulkan support to the engine, Android support, made the engine more mobile friendly and work with the main hardware vendors on driver fixes and help them to improve their Vulkan support.
Hello Games No Man's Sky
We are helping to bring this game to macOS and iOS since November 2021. The macOS version was featured on Apple's WWDC 2022
Since May last year, we are helping Hypixel to develop a new game engine with the help of The Forge rendering framework.
We can't wait to see the excitement this new game engine will create.
Since more than three years we are refactoring parts of the Qualcomm VR SDK. When someone develops on Qualcomm hardware new VR experiences he is using the Qualcomm VR SDK because any vendor SDK is build on top of it. We are improving this SDK with the focus on performance and quality. A major focus for this project is to ensure the SDK is compatible with the latest OpenXR specification. We also enable support of future hardware.
Meta Quest SDK Examples
This year we worked again on several projects, extending Unreal Engine and Unity integration with better Quest support.
Meta Big Box Population:ONE for Quest
Over the last four+ years we helped several games to launch on the Oculus Quest platform. Population:ONE was the first one using the Unity game engine.
Turn 10 Forza Motorsport
We are helping with Forza Motorsport since September 2021.
Grit is a Battle Royale game depicting the ultimate version of the Wild West. It uses the Unreal Engine and we worked on performance optimizations for lower-end PC hardware.
If you are interested in reading our previous retrospectives, please check out the following links:
2022 a retrospective
2021 a retrospective
2020 a retrospective
2019 a retrospective
2018 a retrospective
2017 a retrospective
2016 a retrospective
2015 a retrospective
2014 a retrospective
2013 a retrospective