Creation. Evaluation. Expansion. Optimization.
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines and rendering solutions, offering game engine consulting and programming services, and developing cutting-edge graphics middleware for the game and movie industries. We balance tight deadlines with fast, accurate turnaround, extensive industry experience with innovation, and technology with talent to help our clients deliver visually stunning products.
FIND OUT MOREServices
Evaluating your Game Engine
Our team of highly experienced developers provide free, up-front evaluations of your game engine, and propose changes based on the targets you want to hit. We will devise an efficient plan and accurately determine what steps are needed to accomplish your goals.
Extending your Game Engine
The Forge Framework can enhance or add functionality to your existing game engine on a wide variety of platforms. Let us demonstrate how we can expand your software's capabilities.
Game Engine Optimization
We are the Green Berets of software development. When clients have performance issues they can't resolve, they turn to us. We thrive on diving into huge codebases and optimizing local hotspots or entire pipelines.
Building Custom Engines
We construct game engines that are high-quality, well-designed, and maintainable. They provide the core functionality needed so you can focus on what matters most—building your game—all while reducing cost, complexity, and time-to-market.
Tools Development
We create state-of-the-art tools that enable developers and content creators to speed up workflows and ship awesome games.
The Forge is also an open source cross-platform rendering framework “The Forge Framework” on GitHub, and we welcome developers around the world to join us in its growth.
Our ingenious framework can be used to produce rendering layers for custom next-gen game engines and provides building blocks for writing your own game engine quickly.
Check us out2025 - A Retrospective
In 2025, we proudly marked 16 years of making an impact on the gaming and adjacent industries. Like 2024, 2025 exceeded all our expectations in growth and company development, especially as we continue to build our loyal customer relationships based on integrity and trust.
We hope to continue our growth in projects, people, and profits this way even more in 2026.
In 2025, we moved into a nicer office space with more room for our growing team in the Solana Beach area!

Like in previous years, one of the reasons for our ongoing growth is the success of our open-source rendering framework, The Forge. It now runs in even more AAA game engines, business application frameworks, and is actively used to bring "old game IP" - sometimes 20 years old - to new platforms.
Skydance Behemoth PS5

This year, Skydance’s Behemoth launched. We worked on performance optimizations for Unreal Engine, among many other things.
Watch the Skydance’s Behemoth Trailer
Hello Games No Man's Sky

We have been helping to bring this game to macOS and other platforms since November 2021.
The macOS version was featured on Apple's WWDC 2022.
It shipped on June 1st, 2023, on Steam and the Mac App Store. We are actively working on adding additional platforms to this game, and look forward to sharing those updates in the future!
Udemy

We worked with Udemy to develop a Virtual Reality companion application, designed to enhance Udemy's public speaking course.
Meta Quest SDK Examples

This year, we continued to work on several projects for the Oculus SDK, including extending Unreal Engine and Unity integration with better Quest support.
Meta Horizon Game Engine

This year, we started working on the Meta Horizon Custom Game Engine.
Mark Zuckerberg unveiled this in October: Read the Meta Horizon Engine Overview
Fable

Fable is one of the most expected games …
Watch Fable's Pre-Alpha Gameplay
This year, we finished our work on Fable. We contributed to Global Illumination, lighting, fog, and many other visual effects of the game.
Google Godot Gaming Templates

This year, Google hired us again to contribute to the Godot Game engine. While in previous years we improved the Vulkan run-time on mobile, this year we created game templates that are easy to use for developers to start their own games.
Anduril

We also started working with Anduril, extending existing software technology with The Forge Framework.
If you are interested in reading our previous retrospectives, please check out the following links:
2024 a Retrospective
2023 a Retrospective
2022 a Retrospective
2021 a Retrospective
2020 a Retrospective
2019 a Retrospective
2018 a Retrospective
2017 a Retrospective
2016 a Retrospective
2015 a Retrospective
2014 a Retrospective
2013 a Retrospective










