Introduction

The year 2020 was a tough year for most of us and at the same time -by far- the most successful year for the company since we started. I know we say this since we started the retrospectives, so let me explain why it was our most successful year a bit more.

The obvious measurement of success is revenue and profits, but the more interesting question is why they increased. We built more loyal customer relationships with integrity and trust with more companies than ever before. We now have colleagues who have been with the company for many years. In other words, we grew our own senior and principal level over the years. We also started to distribute more responsibility among our senior people and installed more ways to let them benefit from the profits. We are hoping to continue our growth in projects, people, and profits this way.

One of the reasons for our success is our open-source rendering framework, "The Forge Framework". It now runs in several AAA custom game engines, will run a business application framework on several hundred million mobile devices, and a lot more. Many conversations we have with hardware and software companies start around this framework. It helps to test drivers, define API standards, and -most important-, ships games :-)

We can also see that people use it for teaching computer graphics, to build game engines for their side projects, and some of the users surprise us with their ingenuity and what they are doing with it.

We would like to thank everyone who worked with us and/or recommended us. Thanks for your trust!

Quest | SDK Examples

We did some tool development for the Quest SDK. We integrated Crashlytics, Breakpad, and Analytics into Unity, UE4, and the Quest SDK. We wrote a description of how to use them and how to use deep linking.

Google Stadia | Internal Technology

We continued from last year to help Google to develop technology that allows to bring more games over to their streaming service.

Google Stadia | Vulkan Test Framework

To test the Vulkan drivers for Stadia, there is a testing framework. We helped to write more driver tests to make the drivers more stable.

Steel Wool Games | Five Nights at Freddy’s VR: Help Wanted

We ported the game Five Nights at Freddy's VR: Help Wanted to the Quest for Steel Wool Games & Facebook Technologies.

Supergiant Games | Hades

We have been working with Supergiant since 2014. One of the ongoing challenges was that their runtime was written in C#.

At the beginning of 2019, we suggested helping them build a new cross-platform game engine in C/C++ from scratch with The Forge Framework. The project started in April 2019, and the first version of this new engine launched in May of this year.

Hades was then released for Microsoft Windows, macOS, and Nintendo Switch on September 17, 2020. The game can run on all platforms supported by The Forge Framework.

In 2021, we will see more console platforms running the game.