Introduction

First of all, we would like to thank everyone who worked with us and/or recommended us. Thanks for your trust! We will not disappoint you.

The year 2021 followed the trajectory of the previous year in growth and company development. We built more loyal customer relationships with integrity and trust. We grew our own senior and principal levels even more so that we have more leadership in the company with distributed responsibilities. This way, we are hoping to continue our growth in projects, people, and profits even more.

To be prepared for our continued growth, we moved into a new office in Solana Beach, leaving the Encinitas office building -our home base for the last 10 years- behind. If you ever visited our old office, you were probably treated to some Ironsmith coffee from around the corner. We are going to miss Encinitas :-)

More than before, it became obvious that one of the reasons for our growing success is our open-source rendering framework, The Forge Framework. It now runs in even more AAA game engines, business application frameworks, and is actively used to bring "old game IP" -sometimes 20 years old- to new platforms. It is also used in projects that need more custom solutions, like in the visualization and movie industry. Many conversations we have with hardware and software companies start around this framework. It helps us to test drivers, define API standards, and -most important- ships games :-) We can "upgrade" game engines in a fraction of the time it would take to write custom code each time.

We strive to continuously update The Forge Framework by improving current features and adding new ones. We recently added support for several GPUs that are unlinked and added support for VR platforms. Many more updates were made, and progress can be found in the README of the repository.

Quest | SDK Examples

We also did some tool development for the Quest SDK. We integrated Crashlytics, Breakpad, and Analytics into Unity, UE4, and for the Quest SDK.

Qualcomm | VR SDK

Since more than two years we are refactoring parts of the Qualcomm VR SDK. When you develop on Qualcomm hardware new VR experiences you are using the Qualcomm VR SDK because any vendor SDK is build on top of it. We are improving this SDK with the focus on performance and quality. A major focus for this project is to ensure the SDK is compatible with the latest OpenXR specification. We also enable support of future hardware.

Explore

Build A Rocket Boy

We have been helping Build A Rocket Boy with an unannounced game build in Unreal Engine. We do graphics and optimization work for them.

General Arcade | Lethis: Path of Progress

The game Lethis Path of Progress, developed by Triskell Interactive & General Arcade, now uses The Forge Framework.