Our middleware packages evolved quite a bit this year. We now have three different versions of Aura, our real-time global illumination system. One for open-world games, one for indoor environments, and one for movie rendering. Aura is still the only real-time solution that doesn’t require pre-processed data and works on characters and with an unlimited number of lights.
PixelPuzzle- our post-processing pipeline- was the first postfx pipeline that runs completely in a non-RGB color space. The Depth of Field effect, world-class in performance and aesthetics, stands unrivaled in the industry.
The quality of our skydome system’s cloud lighting was improved, and at the same time the algorithm to generate atmospheric scattering was made more generic, so that there is a wider range of different-looking skies that can be mimicked.
We have now optimized packages for PC, XBOX One, and PS4.