Introduction

In the nearly six years of Confetti’s existence, this was by far the most exciting, most successful, and most colorful year.

This year, we got the chance to work with many AAA teams and help them fulfill their vision of a great game.

AMD

For AMD, we worked on CPU optimizations for the new Futuremark Benchmark.

Qualcomm

Our first customer, Qualcomm, has worked with us for more than five years. We are very proud of that relationship. This year, we spent some time in the Qualcomm offices in San Diego and India.

Amazon Game Studios

Amazon Game Studios is becoming a technology powerhouse. We help by adding features to their engine.

AMD | Dirt 4

AMD involved us in optimizing the GPU usage of Dirt 4. Like its predecessors, the game looks super awesome and now runs a bit faster.

Dolby

We have had, and still have, a great time working with Dolby on future monitor technologies. Extending Unreal Engine 4 to run a wider range of color and brightness values is a challenge, just right up our alley.

Middleware Packages

We also worked on a wide range of new tech that we developed in-house, such as Volumetric Explosions, new PostFX, and others. Our middleware packages Aura, Ephemeris, and PixelPuzzle have evolved and are running efficiently on PC, PS4, and XBOX One.