Introduction

The year 2018 was the most exciting year of Confetti’s now nearly 10 years of existence. We now have satellite offices in Mumbai, Shanghai, St. Petersburg, and Lutsk. We are still thinking about how we will celebrate our tenth anniversary this year.

Before we dive into the list of projects of 2018, we would like to thank everyone who worked with us or recommended us to new clients. Your recommendation is our biggest reward!

One of the big projects we worked on this year is our open-source rendering framework, The Forge Framework, which became quite popular and is now used in several custom and middleware engines.

At Confetti, we always had an internal rendering framework that we used to work on all our projects over the years, and when we began to work on a successor, we decided to open-source this new framework from the start. The Forge Framework is a huge success story. We had 22 releases in 2017, and many people from outside the company now contribute to The Forge Framework.

The first public appearance of The Forge was at two XFest talks at the beginning of the year, where we described an improved Triangle Visibility Buffer system for XBOX One and XBOX One X. Speaking of Triangle Visibility Buffer: we improved the demo even more with native HDR content towards the end of the year. You can find it in the GitHub repository.

Deep Silver | Volition Engine

We also consulted on the Volition Engine for Deep Silver this year.

This engine is “sporting” our Dynamic Global Illumination system Aura.

Explore Deep Silver's Catalogue

Amazon | Robotics Gazebo

One of the more uncommon projects was a robotics project, utilizing the Gazebo engine for Amazon.

We developed several optimal and fully configured reference scenes that can be used with this engine for robot simulation. Those scenes were a race track, a bookstore, a sparse object density room, and a Mars surface scene.

Explore Amazon's Robotics Gazabo

Google | Project Stream Service

We are working with Google to improve the game engine support infrastructure of the Google Project Stream service.

NVIDIA | NSight Graphics Debugger

In 2018, we also started to work with NVIDIA on the NSight graphics debugger.

Explore NSight Graphics Debugger

Amazon | Amazon Sumerian

Rendering in a web browser becomes more and more feasible with the improving support of WebGL in browsers. We continued this year by upgrading the rendering system of Amazon Sumerian.

Explore Amazon Sumerian

Dolby | Dolby Vision SDK

We wrote the initial Dolby Vision SDK, and this year we worked again on a newer version of the SDK with an improved algorithm, showing an HDR test scene.

Qualcomm

For more than nine years, we've worked with Qualcomm, and this year was no exception.

Starbreeze | StarVR SDK

For a large part of the year, we finished our work on the Starbreeze / StarVR SDK. It was released during SIGGRAPH in September.

Unannounced Projects

Under the topic of undisclosed projects, we spent some time with software patents related to Ray Tracing.

We also worked with Dolby and others on some secret projects.

Many of our unannounced projects can’t make it into a retrospective like this. You guys know who you are! Thanks for working with us.