Introduction
The year 2018 was the most exciting year of Confetti’s now nearly 10 years of existence. We now have satellite offices in Mumbai, Shanghai, St. Petersburg, and Lutsk. We are still thinking about how we will celebrate our tenth anniversary this year.
Before we dive into the list of projects of 2018, we would like to thank everyone who worked with us or recommended us to new clients. Your recommendation is our biggest reward!
One of the big projects we worked on this year is our open-source rendering framework, The Forge Framework, which became quite popular and is now used in several custom and middleware engines.
At Confetti, we always had an internal rendering framework that we used to work on all our projects over the years, and when we began to work on a successor, we decided to open-source this new framework from the start. The Forge Framework is a huge success story. We had 22 releases in 2017, and many people from outside the company now contribute to The Forge Framework.
The first public appearance of The Forge was at two XFest talks at the beginning of the year, where we described an improved Triangle Visibility Buffer system for XBOX One and XBOX One X. Speaking of Triangle Visibility Buffer: we improved the demo even more with native HDR content towards the end of the year. You can find it in the GitHub repository.