Introduction

First of all, we would like to thank everyone who worked with us and / or recommended us. Thanks for your trust! We will not disappoint you.

Like 2022, the year 2023 exceeded all our expectations in growth and company development. We built even more loyal customer relationships with integrity and trust. We grew our own senior and principal level even more so that we have more leadership in the company with distributed responsibility. We are hoping to continue our growth in projects, people and profits this way even more. Our new office since 2021 serves us well.

Like in previous years one of the reasons for our on-going growth is the success of our open-source rendering framework The Forge Framework. It now runs in even more AAA game engines, business application frameworks and is actively used to bring "old game IP" -sometimes 20 years old- to new platforms.

Bungie

We worked with Bungie on extending the Tiger engine to mobile phones.

Hypixel Studios

Since May 2022, we are helping Hypixel to develop a new game engine with the help of The Forge Framework.

We can’t wait to see the excitement this new game engine will create.

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Google Godot

We improved the Vulkan runtime for the Godot engine, specifically for mobile. Google hired us to do this.

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The Forge Framework

The Forge Framework is also used in projects that need more custom solutions, like in the visualization and movie industry. Many conversations we have with hardware and software companies start around this framework. It helps us to test drivers, define API standards and -most importantly- ship games :-)

We can "upgrade" game engines in a fraction of the time it would take to write custom code each time.

Qualcomm | VR SDK

Since more than 15 years we work with Qualcomm and for the last four years we are refactoring parts of the Qualcomm VR SDK. When someone develops on Qualcomm hardware new VR experiences he is using the Qualcomm VR SDK because any vendor SDK is built on top of it. We are improving this SDK with the focus on performance and quality. A major focus for this project is to ensure the SDK is compatible with the latest OpenXR specification. We also enable support of future hardware.

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Meta Quest | SDK Examples

This year we worked again on several projects, extending Unreal Engine and Unity integration with better Quest support.

Turn 10 | Forza Motorsport

We have been helping with Forza Motorsport since September 2021.