Dynamic Global Illumination System

Play trailer

A fully dynamic global illumination system capable of simulating one to multiple light bounces.


  • Runs on GPU and/or CPU and is completely dynamic
  • Affects the environment and dynamic objects (like characters)
  • 100% real-time—so you can destroy your geometry or use content generated by users
  • Simulates occlusion (optional)
  • Supports occlusion of bounced light
  • Color Bleeding
  • Supports any number of point or area lights
  • 100 point lights occupy 1.5 Mb overall
  • Memory footprint for consoles: 1664 kb of persistent data between frames, 448 kb of discard-able scratch memory (subject to change)

Screenshots & Media: