Features
- Runs on GPU and/or CPU and is completely dynamic
- Affects the environment and dynamic objects (like characters)
- 100% real-time—so you can destroy your geometry or use content generated by users
- Simulates occlusion (optional)
- Supports occlusion of bounced light
- Color Bleeding
- Supports any number of point or area lights
- 100 point lights occupy 1.5 Mb overall
- Memory footprint for consoles: 1664 kb of persistent data between frames, 448 kb of discard-able scratch memory (subject to change)