2025 - A Retrospective
In 2025, we proudly marked 16 years of making an impact on the gaming and adjacent industries. Like 2024, 2025 exceeded all our expectations in growth and company development, especially as we continue to build our loyal customer relationships based on integrity and trust.
We hope to continue our growth in projects, people, and profits this way even more in 2026.
In 2025, we moved into a nicer office space with more room for our growing team in the Solana Beach area!

Like in previous years, one of the reasons for our ongoing growth is the success of our open-source rendering framework, The Forge. It now runs in even more AAA game engines, business application frameworks, and is actively used to bring "old game IP" - sometimes 20 years old - to new platforms.
Skydance Behemoth PS5

This year, Skydance’s Behemoth launched. We worked on performance optimizations for Unreal Engine, among many other things.
Watch the Skydance’s Behemoth Trailer
Hello Games No Man's Sky

We have been helping to bring this game to macOS and other platforms since November 2021.
The macOS version was featured on Apple's WWDC 2022.
It shipped on June 1st, 2023, on Steam and the Mac App Store. We are actively working on adding additional platforms to this game, and look forward to sharing those updates in the future!
Udemy

We worked with Udemy to develop a Virtual Reality companion application, designed to enhance Udemy's public speaking course.
Meta Quest SDK Examples

This year, we continued to work on several projects for the Oculus SDK, including extending Unreal Engine and Unity integration with better Quest support.
Meta Horizon Game Engine

This year, we started working on the Meta Horizon Custom Game Engine.
Mark Zuckerberg unveiled this in October: Read the Meta Horizon Engine Overview
Fable

Fable is one of the most expected games …
Watch Fable's Pre-Alpha Gameplay
This year, we finished our work on Fable. We contributed to Global Illumination, lighting, fog, and many other visual effects of the game.
Google Godot Gaming Templates

This year, Google hired us again to contribute to the Godot Game engine. While in previous years we improved the Vulkan run-time on mobile, this year we created game templates that are easy to use for developers to start their own games.
Anduril

We also started working with Anduril, extending existing software technology with The Forge Framework.
If you are interested in reading our previous retrospectives, please check out the following links:
2024 a Retrospective
2023 a Retrospective
2022 a Retrospective
2021 a Retrospective
2020 a Retrospective
2019 a Retrospective
2018 a Retrospective
2017 a Retrospective
2016 a Retrospective
2015 a Retrospective
2014 a Retrospective
2013 a Retrospective
